Seasoned Unity developer

From first prototype to final release. Ready to boost your team with code, design, and technical wizardry.

weapons

Unity

(preferred engine) – Strong expertise; open to discussion if you’re using a different engine.

Code Architecture

Proficient in both object-oriented and data-oriented programming; ready for Unity DOTS/ECS (parallelism, entities, job system)

Languages

Focused on C# with additional experience in TypeScript, C++, and C.

Version Control

Daily Git user with solid workflow understanding (branches, merges, pull requests).

Asset Creation

Intermediate 2D editing (Photoshop) and basic 3D modeling (Blender).

Third-Party Tools & SDKs

Experience with PlayFab, Google Play SDK, Steamworks, Firebase, Phaser, Cocos Creator.

special abilities

Creative Mind

I’m about solving problems and finding creative solutions to make great games.

Problem Solver

Turn bugs into features and I’ve got game design XP, too.

Professional, chill, and easy to work with

Your project’s success matters to me.

Communication

Talks with humans, not just machines.

Team Spirit

Works smoothly with teams of any size.

Available for part-time or short-term PC/console quests – Available for part-time or short-term PC/console quests – Available for part-time or short-term PC/console quests – Available for part-time or short-term PC/console quests –

mastery

I worked on 20+ projects from hyper-casual mobile titles to mid-scale PC and HTML5 releases. My core expertise lies in Unity, including cutting-edge ECS/DOTS architectures, and I’m now focused on PC & console development.

Bonus Skills

Not just code — I solve problems, shape ideas, and help games shine. With experience in both programming and game design, I can jump in where needed. You won’t just gain a dev—you’ll gain a reliable teammate who genuinely cares about the outcome.

Side quests

Ready to start your next quest together?