Seasoned Unity developer
From first prototype to final release. Ready to boost your team with code, design, and technical wizardry.


weapons
Unity
(preferred engine) – Strong expertise; open to discussion if you’re using a different engine.
Code Architecture
Proficient in both object-oriented and data-oriented programming; ready for Unity DOTS/ECS (parallelism, entities, job system)
Languages
Focused on C# with additional experience in TypeScript, C++, and C.
Version Control
Daily Git user with solid workflow understanding (branches, merges, pull requests).
Asset Creation
Intermediate 2D editing (Photoshop) and basic 3D modeling (Blender).
Third-Party Tools & SDKs
Experience with PlayFab, Google Play SDK, Steamworks, Firebase, Phaser, Cocos Creator.


special abilities
Creative Mind
I’m about solving problems and finding creative solutions to make great games.
Problem Solver
Turn bugs into features and I’ve got game design XP, too.
Professional, chill, and easy to work with
Your project’s success matters to me.
Communication
Talks with humans, not just machines.
Team Spirit
Works smoothly with teams of any size.
Available for part-time or short-term PC/console quests – Available for part-time or short-term PC/console quests – Available for part-time or short-term PC/console quests – Available for part-time or short-term PC/console quests –
mastery
I worked on 20+ projects from hyper-casual mobile titles to mid-scale PC and HTML5 releases. My core expertise lies in Unity, including cutting-edge ECS/DOTS architectures, and I’m now focused on PC & console development.
Bonus Skills
Not just code — I solve problems, shape ideas, and help games shine. With experience in both programming and game design, I can jump in where needed. You won’t just gain a dev—you’ll gain a reliable teammate who genuinely cares about the outcome.
