Seasoned Unity developer
From first prototype to final release. Ready to boost your team with code, design, and technical wizardry.
weapons
Unity
Primary engine – deep experience across gameplay, tools, optimization, and production development.
Code Architecture
Proficient in both object-oriented and data-oriented programming; ready for Unity DOTS/ECS (parallelism, entities, job system)
Languages
Focused on C# with additional experience in TypeScript, C++, and C.
AI-POWERED WORKFLOW
Using the latest AI models to accelerate development, research, prototyping, and iteration.
TECHNICAL ART & ASSET CREATION
Hands-on experience with 2D/3D asset creation, rigging, and shader development using Photoshop, Blender, and Unity.
MULTI-ENGINE & WEB 3D
Unity-first developer with additional experience in Unreal Engine and Three.js for games, VR, and interactive 3D.
special abilities
Creative Mind
I’m about solving problems and finding creative solutions to make great games.
Problem Solver
Turn bugs into features and I’ve got game design XP, too.
Ownership
I care about the outcome, not just the ticket I was assigned
Communication
Talks with humans, not just machines.
Team Spirit
Works smoothly with teams of any size.
Ready for the next quest – freelance, contract or full time – Ready for the next quest – freelance, contract or full time – Ready for the next quest – freelance, contract or full time – Ready for the next quest – freelance, contract or full time
mastery
I worked on 20+ projects from hyper-casual mobile titles to mid-scale PC and HTML5 releases. My strongest expertise is in Unity, including DOTS/ECS and performance-focused architecture, with additional experience across Unreal Engine and Web 3D.
Bonus Skills
Not just code — I solve problems, shape ideas, and help games shine. With experience across programming, game design, technical art, and prototyping, I can jump in where needed. You won’t just gain a dev—you’ll gain a reliable teammate who genuinely cares about the outcome.